4/4/2023 0 Comments Gamepad button mapperNext: Go through the list of bindings which map to this EVENT.If an EVENT has no BINDS, then it is not possible to trigger this event in DOSBox (that is there's no way to type the key or use the respective action of the joystick). Basically add a key from your keyboard or an event from the joystick (button press, axis/hat movement) which will produce the EVENT in DOSBox. ![]() These are generally only used when you want to change the special keys of DOSBox. These are keys you need to have to be pressed while pressing BIND. BIND: The key on your real keyboard or the axis/button/hat on your real joystick(s) (as reported by SDL), which is connected to the EVENT.(the event that will happen during the game, (eg. EVENT: The key or joystick axis/button/hat DOSBox will report to DOS applications.If you click on a button with your mouse, you can see in the lower left corner with which event it is associated (EVENT) and to what events it is currently bound.īIND: BIND (the real key/button/axis you push with your finger/hand) ![]() ![]() These virtual devices correspond to the keys and events DOSBox will report to the DOS applications. When you start the mapper (either with CTRL-F1 or -startmapper as a commandline argument to the DOSBox executable) you are presented with a virtual keyboard and a virtual joystick.
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